using UnityEngine;
using System.Collections;

public class MonsterInfo
{
	static MonsterInfo ms_this = null;
	
	static int DEFAULT_HP = 100;
	static int DEFAULT_ATK = 1;
	static int DEFAULT_DEF = 1;
	
	
	public float m_MaxHp;
	
	public float m_Hp;
	
	public float m_Atk;
	public float m_Def;
	
	private MonsterInfo()
	{
		m_MaxHp = DEFAULT_HP;
		
		m_Hp = m_MaxHp;
		
		m_Atk = DEFAULT_ATK;
		m_Def = DEFAULT_DEF;
	}
	
	public static MonsterInfo Instance()
	{
		if( ms_this == null )
			ms_this = new MonsterInfo();
		return ms_this;
	}
}

